Point Total: 500
Map: Alpaca Trail
Glyphs: Quathiel, Zawit
Shurrig - Army: Nidhogg, 4th x3, Morgan’s Riflemen
ryguy266 - Army: Jester King, Motley Max, They Who Laugh x4
Which units survived?
11-life Nidhogg, 3 Morgan’s Riflemen
General Battle Report/Flow of game (be as detailed or general as you like)
I was firing shots and taking whatever attacks I could with 4th as ryguy set up his TWL. By the time the 4th were largely cleared out, I had killed all but a squad of TWL, a 1-life Max, and a 3-life Jester King. ryguy set up an attack going into Nidhogg with Max and a TWL marauder at the end of round 3, but ultimately ended up doing 2 wounds. He really needed the init switch to get back into the game, but that didn’t happen and I switched over to Nidhogg, killing Max with Breath of Decay and the TWL marauder. Motley Max dropped the glyph he picked up earlier, which my Hogg then picked up and I set up my next position as the marauders came my way. At that point the game was over, I killed the last two squaddies and killed the Jester King with my normal attack, healing 2 wounds at the very end.
How useful were playtesting units' powers and how often did they come into play?
All said and done, TWL and the Jester King were very impressive. It was a losing matchup, but ryguy did a decent job of keeping things close and threatening with Max. I can definitely see how this army would dominate melee, but ultimately they fall flat into any range. Nidhogg didn’t have to do much to secure the win, although I did roll 2/4 on breath rolls which was very clutch.
Any additional comments (theme, balance, fun factor with and against)?
I wish the TWL matchups weren’t so polarizing. I understand that I was pretty much given a cheese-light army, but man it felt really easy to just stay ahead the entire game.
Map: Alpaca Trail
Glyphs: Quathiel, Zawit
Shurrig - Army: Nidhogg, 4th x3, Morgan’s Riflemen
ryguy266 - Army: Jester King, Motley Max, They Who Laugh x4
Which units survived?
11-life Nidhogg, 3 Morgan’s Riflemen
General Battle Report/Flow of game (be as detailed or general as you like)
I was firing shots and taking whatever attacks I could with 4th as ryguy set up his TWL. By the time the 4th were largely cleared out, I had killed all but a squad of TWL, a 1-life Max, and a 3-life Jester King. ryguy set up an attack going into Nidhogg with Max and a TWL marauder at the end of round 3, but ultimately ended up doing 2 wounds. He really needed the init switch to get back into the game, but that didn’t happen and I switched over to Nidhogg, killing Max with Breath of Decay and the TWL marauder. Motley Max dropped the glyph he picked up earlier, which my Hogg then picked up and I set up my next position as the marauders came my way. At that point the game was over, I killed the last two squaddies and killed the Jester King with my normal attack, healing 2 wounds at the very end.
How useful were playtesting units' powers and how often did they come into play?
All said and done, TWL and the Jester King were very impressive. It was a losing matchup, but ryguy did a decent job of keeping things close and threatening with Max. I can definitely see how this army would dominate melee, but ultimately they fall flat into any range. Nidhogg didn’t have to do much to secure the win, although I did roll 2/4 on breath rolls which was very clutch.
Any additional comments (theme, balance, fun factor with and against)?
I wish the TWL matchups weren’t so polarizing. I understand that I was pretty much given a cheese-light army, but man it felt really easy to just stay ahead the entire game.