Required Sets:
1x Battle for the Wellspring
1x Swamp Terrain Pack OR 1x Swarm of the Marro + 1 Jungle
Ice is used in this file to represent Wellspring water.
Note that this map uses all six normal water tiles from Battle for the Wellspring.
The glyph of Brandar at the center is intended to represent the custom Glyph of Nifl, a Permanent glyph with the below stats:
Clear Sight & Line of Sight for ALL figures is reduced to 3 spaces. (Be aware this affects BOTH armies as long as any figure stands on it.).
Alternatively, The Glyph of Thorian can be from SotM can be used instead as a range-mitigating glyph.
For further variants, a different permanent glyph, such as Wannok, Gerda, Ulaniva, Yadulkia, Lodin, or Dagmar can be substituted, but I recommend against using a Temporary glyph.
The two unknown glyphs are optional locations for random (facedown) Treasure glyphs.
I recommend a simple standard trap, while allowing the Hero to retain the glyph even if disarming the trap fails:
When picking up an unknown Treasure glyph, roll the 20-sided die.
On a roll of 1-5, the unique hero attempting to pick up the Treasure suffers one wound (but still successfully picks up the Treasure glyph).
______________________________________________________
Sir Gilbert leads his new Ursine allies onward, his demeanor and standard inspiring them to march far swifter than usual. They make for surprisingly honorable paladins, demonstrating the highest order of chivalry and disdain for chaos. But they remain bears. A swampful of bears does wonders on the sinuses.
For the entire morning they have discussed salmon. Ordinarily, a conversation regarding well-cooked fish would have been welcome, but at present his mind could only conjure up the combined stench of wet bear, overripe sea bass, and shortbread.
Shortbread? Well, certainly something sweet.
Sir Gilbert raises his head and lo, in the midst of the marsh; cool, clean, and clear water. Thoughts of a drink, a bath, and of truly fresh fish enter the minds of the whole party. Something glistens beneath the surface, the silvery scales of a trout? Is the water itself glistening? Perhaps, but there IS something in the water, a helmet, wrought of finest silvery steel and golden brass, and yet untarnished. Gilbert makes the sign of the cross, a habit he had picked up from Sir Dupuis, and prays that the helmet's previous owner had the courtesy to remove it from his shoulders it before leaving it in this natural fountain.
1x Battle for the Wellspring
1x Swamp Terrain Pack OR 1x Swarm of the Marro + 1 Jungle
Ice is used in this file to represent Wellspring water.
Note that this map uses all six normal water tiles from Battle for the Wellspring.
The glyph of Brandar at the center is intended to represent the custom Glyph of Nifl, a Permanent glyph with the below stats:
Clear Sight & Line of Sight for ALL figures is reduced to 3 spaces. (Be aware this affects BOTH armies as long as any figure stands on it.).
Alternatively, The Glyph of Thorian can be from SotM can be used instead as a range-mitigating glyph.
For further variants, a different permanent glyph, such as Wannok, Gerda, Ulaniva, Yadulkia, Lodin, or Dagmar can be substituted, but I recommend against using a Temporary glyph.
The two unknown glyphs are optional locations for random (facedown) Treasure glyphs.
I recommend a simple standard trap, while allowing the Hero to retain the glyph even if disarming the trap fails:
When picking up an unknown Treasure glyph, roll the 20-sided die.
On a roll of 1-5, the unique hero attempting to pick up the Treasure suffers one wound (but still successfully picks up the Treasure glyph).
______________________________________________________
Sir Gilbert leads his new Ursine allies onward, his demeanor and standard inspiring them to march far swifter than usual. They make for surprisingly honorable paladins, demonstrating the highest order of chivalry and disdain for chaos. But they remain bears. A swampful of bears does wonders on the sinuses.
For the entire morning they have discussed salmon. Ordinarily, a conversation regarding well-cooked fish would have been welcome, but at present his mind could only conjure up the combined stench of wet bear, overripe sea bass, and shortbread.
Shortbread? Well, certainly something sweet.
Sir Gilbert raises his head and lo, in the midst of the marsh; cool, clean, and clear water. Thoughts of a drink, a bath, and of truly fresh fish enter the minds of the whole party. Something glistens beneath the surface, the silvery scales of a trout? Is the water itself glistening? Perhaps, but there IS something in the water, a helmet, wrought of finest silvery steel and golden brass, and yet untarnished. Gilbert makes the sign of the cross, a habit he had picked up from Sir Dupuis, and prays that the helmet's previous owner had the courtesy to remove it from his shoulders it before leaving it in this natural fountain.