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Kingfisher v3.hsc 2022-09-18 15:50:19

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A competitive map for two armies of 400-600 points.

The unknown glyph should be fairly strong: Move +2, Unique Attack +1, or something of similar strength.
The glyph of Brandar may be played as a treasure glyph, or as another power glyph: +8 initiative or something of similar strength.
Normal snow, normal ice.
Optional Trap Rules: If you spring a trap on a treasure glyph, your opponent may swap the positions of any two squad figures on the board.

Uses 1xSotM, 1xBftU, and 1xTT

The .pdf can be found here

kingfisher_v3_original.jpg
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caps
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