The latest version of Kingfisher, v3, can be found here
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The .hsc file for Kingfisher, a competitive map for two armies of 400-600 points.
.pdf is here
The unknown glyph should be fairly strong: Move +2, Unique Attack +1, or something of similar strength.
The glyph of Brandar may be played as a treasure glyph, or as another power glyph: +8 initiative or something of similar strength.
Normal snow, normal ice.
Optional Trap Rules: If you spring a trap on a treasure glyph, your opponent may swap the positions of any two squad figures on the board.
Uses 1xSotM, 1xBftU, and 1xTT
--
The .hsc file for Kingfisher, a competitive map for two armies of 400-600 points.
.pdf is here
The unknown glyph should be fairly strong: Move +2, Unique Attack +1, or something of similar strength.
The glyph of Brandar may be played as a treasure glyph, or as another power glyph: +8 initiative or something of similar strength.
Normal snow, normal ice.
Optional Trap Rules: If you spring a trap on a treasure glyph, your opponent may swap the positions of any two squad figures on the board.
Uses 1xSotM, 1xBftU, and 1xTT