by Dignan, edited by caps
A map for two armues of 400-600 points.
Requires: 1 SotM, 1 FotA
Glyph configuration: strong glyphs must be placed in the center (Ulaniva, Wannok, Valda, Thorian, or even C3V's Lorja Ivor or Yngvild), with useful glyphs on the outsides (Valda, Dagmar, Wannok, Lodin, or C3V's Holdir).
note: the glyphs of Brandar are treasure glyphs.
Treasure glyph trap: Hive Rebirth: On a roll of 1-5, the hero triggering the trap may place one previously destroyed squad figure from his army on an empty hex adjacent to him.
Link to .pdf
A map for two armues of 400-600 points.
Requires: 1 SotM, 1 FotA
Glyph configuration: strong glyphs must be placed in the center (Ulaniva, Wannok, Valda, Thorian, or even C3V's Lorja Ivor or Yngvild), with useful glyphs on the outsides (Valda, Dagmar, Wannok, Lodin, or C3V's Holdir).
note: the glyphs of Brandar are treasure glyphs.
Treasure glyph trap: Hive Rebirth: On a roll of 1-5, the hero triggering the trap may place one previously destroyed squad figure from his army on an empty hex adjacent to him.
Link to .pdf