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Old April 25th, 2007, 08:49 PM
Ne-Gok-Sa_rules! Ne-Gok-Sa_rules! is offline
 
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Is the Kee-Mo-Shi really needed?

Being a huge fan of the greatly powerful Ne-Gok-Sa, I am very annoyed at Hasro for making the Kee-Mo-Shi figure. I don't mind the Shades as much, but it is still greatly displeasing. I know that it open the field a little more but why do we need this figure?


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Old April 25th, 2007, 08:52 PM
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johnny139 johnny139 is offline
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To have another spin on Mindshackle - Ne-Gok-Sa is a tank, Kee-Mo-Shi is a cleanup. Or something.


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Old April 25th, 2007, 08:54 PM
ezekiel ezekiel is offline
 
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She is very useful. She's a marro. Adds plus one with Su bak na on any 20 die roll. She can attack and defend well. She's got an average amount of life. She can mind shackle and do toxic skin afterwards. She can get over there and kick some butt.


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Old April 25th, 2007, 08:57 PM
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mrbistro mrbistro is offline
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Is any figure specifically necessary? Not really. But more figures mean more choices for us, and I for one like choices.


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Old April 25th, 2007, 09:05 PM
manger manger is offline
 
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Re: Is the Kee-Mo-Shi really needed?

Quote:
Originally Posted by Ne-Gok-Sa_rules!
Being a huge fan of the greatly powerful Ne-Gok-Sa, I am very annoyed at Hasro for making the Kee-Mo-Shi figure. I don't mind the Shades as much, but it is still greatly displeasing. I know that it open the field a little more but why do we need this figure?
Im a huge fan of Ne Gok sa too. However, he is unique so when he dies you cant have another ne gok sa to run in there to take his place.... thus Kee-M0-Shi... plus she is better at it.


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Old April 25th, 2007, 09:52 PM
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GForce3062 GForce3062 is offline
 
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Ki-Mo-Shee + Su-Bak-Na + glyph that adds 1 to your die roll= 17 or more for mindshackle which is 20% or 1/5 which means theoritaclly(or however you spell it) for every 5 rolls for mindshackle, you will shackle one figure which = very good Plus, she's involved with the really cool slingshot combo, and she has toxic skin which is an easy squad killer. Probably one of the least important things is that she has a sweeeeet sculpt.


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Old April 25th, 2007, 10:44 PM
fejkl fejkl is offline
 
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GForce, my wife always feels like she needs to wash her hands after she takes a turn with KMS because of her sculpt. She's just soo amazingly vile (KMS, that is...not my wife).

That being said, I haven't had the greatest luck Toxic Skinning anyone...especially when I wanted it to be my own Eldgrim.


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Old April 25th, 2007, 11:57 PM
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Re: Is the Kee-Mo-Shi really needed?

Quote:
Originally Posted by manger
Quote:
Originally Posted by Ne-Gok-Sa_rules!
Being a huge fan of the greatly powerful Ne-Gok-Sa, I am very annoyed at Hasro for making the Kee-Mo-Shi figure. I don't mind the Shades as much, but it is still greatly displeasing. I know that it open the field a little more but why do we need this figure?
Im a huge fan of Ne Gok sa too. However, he is unique so when he dies you cant have another ne gok sa to run in there to take his place.... thus Kee-M0-Shi... plus she is better at it.
Unless you mindshackle an opponents Ne-gok-sa...


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Old April 26th, 2007, 09:21 AM
TheRealQ TheRealQ is offline
 
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Re: Is the Kee-Mo-Shi really needed?

Quote:
Originally Posted by Ne-Gok-Sa_rules!
Being a huge fan of the greatly powerful Ne-Gok-Sa, I am very annoyed at Hasro for making the Kee-Mo-Shi figure. I don't mind the Shades as much, but it is still greatly displeasing. I know that it open the field a little more but why do we need this figure?
The Marro use mind control over their own kind. It only makes sense to have multiple Marro with Mind Shackle. I am actually looking forward to them making more Marro with Mind Shackle so that I can build my Army of Relentless Mind Shackle (A.R.M.S.).



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  #10  
Old April 26th, 2007, 09:36 AM
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Eclipse Eclipse is offline
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They each have their own benefits. KMS has the more reliable mindshackles, and several neat tricks of her own. Her biggest downside is that she has to go it alone. Its easy to stop her by throwing a single common troop in her path and she's much easier to take down, making her somewhat risky overall. Her Toxic Skin helps against commons, but she often gets swarmed and killed before she can shackle.

NGS doesn't shackle as reliably, but he's got his own benefits. For one, he bonds with the Romans, giving him some bodyguards to work with. Its easier to tie up the commons so NGS can engage the Heroes. Second, he's a total tank, and even if he can't reliably shackle, he's bound to have more tries at it.


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  #11  
Old April 26th, 2007, 09:59 AM
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markwars markwars is offline
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KMS was designed by the little girl that won the contest through Hasbro about a year and a half ago. I can't remember her name, but her mother posted a few times at the old HQ site. Hasbro was obligated to make the figure after she won the contest. Like KMS or not there was no way around having her.



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  #12  
Old April 26th, 2007, 10:37 AM
thehandofzarquon thehandofzarquon is offline
 
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Quote:
Originally Posted by markwars
KMS was designed by the little girl that won the contest through Hasbro about a year and a half ago. I can't remember her name, but her mother posted a few times at the old HQ site. Hasbro was obligated to make the figure after she won the contest. Like KMS or not there was no way around having her.
The character design was based on the girl's drawing, but the KMS we have now only inherited the looks and name of the original design. The rest was filled in by the designers themselves.

If I remember correctly, the original character design was something like some servant/denizen of an underworld from some mythology, Greek comes to mind... hrm, maybe I'll try finding that article again...


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