Heroscapers


Reply
 
Thread Tools Display Modes
  #1  
Old March 26th, 2007, 10:15 PM
Clarissimus's Avatar
Clarissimus Clarissimus is offline
 
Join Date: January 6, 2007
Location: IL - Chicago (Deerfield)
Posts: 959
Clarissimus rolls all skulls baby! Clarissimus rolls all skulls baby! Clarissimus rolls all skulls baby! Clarissimus rolls all skulls baby! Clarissimus rolls all skulls baby! Clarissimus rolls all skulls baby!
Marro Warriors Tactics

I want to love these guys as much as everyone else likes them, and on paper they look great (especially for their price), but somehow whenever I play with them are ineffective and die quickly.

What tactics do you use when playing with the Marro Warriors?


Reply With Quote
  #2  
Old March 26th, 2007, 10:27 PM
Sargent_Drake_8 Sargent_Drake_8 is offline
 
Join Date: February 13, 2007
Location: In the Chrome cave fighting crossdresser ghosts
Posts: 1,030
Sargent_Drake_8 has disabled reputation
1-Get 2 warriors in water.
2-Send the other 2 to attack
3-when attackers are dead, clone with 2 water warriors
4-repeat



Sarge is Torch...
aboard STARSHIP GAMMA...

Reply With Quote
  #3  
Old March 27th, 2007, 12:07 PM
Clarissimus's Avatar
Clarissimus Clarissimus is offline
 
Join Date: January 6, 2007
Location: IL - Chicago (Deerfield)
Posts: 959
Clarissimus rolls all skulls baby! Clarissimus rolls all skulls baby! Clarissimus rolls all skulls baby! Clarissimus rolls all skulls baby! Clarissimus rolls all skulls baby! Clarissimus rolls all skulls baby!
I should've titled this thread "The Marro Warriors suck!" That would've gotten me more response :P


Reply With Quote
  #4  
Old March 27th, 2007, 12:12 PM
LilNewbie's Avatar
LilNewbie LilNewbie is offline
Site Admin & Master Custom Creator
 
Join Date: May 8, 2006
Location: NM - Albuquerque
Posts: 5,557
LilNewbie is a wielder of the Ban Hammer LilNewbie is a wielder of the Ban Hammer LilNewbie is a wielder of the Ban Hammer LilNewbie is a wielder of the Ban Hammer LilNewbie is a wielder of the Ban Hammer LilNewbie is a wielder of the Ban Hammer LilNewbie is a wielder of the Ban Hammer LilNewbie is a wielder of the Ban Hammer LilNewbie is a wielder of the Ban Hammer LilNewbie is a wielder of the Ban Hammer LilNewbie is a wielder of the Ban Hammer LilNewbie is a wielder of the Ban Hammer LilNewbie is a wielder of the Ban Hammer LilNewbie is a wielder of the Ban Hammer LilNewbie is a wielder of the Ban Hammer
I will usually hold one back and send 3 out to attack since you get more use out of each Order Marker. They are one of the better units in the game for only 50 points.

Newb.


Reply With Quote
  #5  
Old March 27th, 2007, 12:16 PM
rehlers rehlers is offline
 
Join Date: November 25, 2006
Location: AZ - Phoenix (Ahwatukee)
Posts: 780
rehlers is surprisingly tart
I like the Marro Warriors as well. They seem to perform best later in the game after the initial big units have been killed off. Position them with some height and they can be very effective for 50 points.


Reply With Quote
  #6  
Old March 27th, 2007, 12:20 PM
Dredd Stev's Avatar
Dredd Stev Dredd Stev is offline
Bill Nigh the Psions Guy
 
Join Date: February 22, 2007
Location: * Canada - St. John's, Newfoundland
Posts: 1,685
Dredd Stev is inducted into the Halls of Valhalla Dredd Stev is inducted into the Halls of Valhalla Dredd Stev is inducted into the Halls of Valhalla Dredd Stev is inducted into the Halls of Valhalla Dredd Stev is inducted into the Halls of Valhalla Dredd Stev is inducted into the Halls of Valhalla Dredd Stev is inducted into the Halls of Valhalla Dredd Stev is inducted into the Halls of Valhalla
A ranged unit of four for 50 points is great regardless of stats. If they had 3 attack I'd call them one of the better units in the game, but still (with 6 move and 6 range) they are an effective run-and-gun squad as some can lay down cover while others scramble for height/glyphs.

You should try keep one out of the action, preferably in water but that may not always be out of the way. Don't bother cloning until you've suffered two loses, and try not to loose three, as then you’re looking at two turn markers to get em back to full efficiency.


Looking for quality maps for 3+ players? Think your latest map-masterpiece deserves a place of honor? Join in the discussion of The War-zones of Valhalla

It doesn't get any more classic than this: The C3V project

Reply With Quote
  #7  
Old March 27th, 2007, 12:25 PM
Corundum Corundum is offline
 
Join Date: November 27, 2006
Location: TX - Dallas
Posts: 143
Corundum has disabled reputation
Quote:
Originally Posted by rehlers
I like the Marro Warriors as well. They seem to perform best later in the game after the initial big units have been killed off. Position them with some height and they can be very effective for 50 points.
I use them the same way, but we had a tournament last Saturday and the guy that came out on top used the same strategy every time and it worked well for him. He used them like rats to tie up the advancing units while his big guys came from behind.



Reply With Quote
  #8  
Old March 27th, 2007, 12:57 PM
dnutt99 dnutt99 is offline
 
Join Date: September 7, 2006
Location: CA - Oakland
Posts: 1,287
dnutt99 has disabled reputation
Quote:
Originally Posted by Sargent_Drake_8
1-Get 2 warriors in water.
2-Send the other 2 to attack
3-when attackers are dead, clone with 2 water warriors
4-repeat

That's a fairly decent way to use them I suppose. Just remember that when you clone, (if successful), you must place the newly cloned Marro on a same level adjacent space. Most people know this already, but I just recently realized that and up to this point, (going on 2 years now), had never caught that detail during gameplay. With that said, if you do place 2 MW in the water to utilize water clone, (or even if it's one), make sure that there is another adjacent water tile for them to occupy upon your successful roll!!!


Quote:
Originally Posted by LilNewbie
I will usually hold one back and send 3 out to attack since you get more use out of each Order Marker. They are one of the better units in the game for only 50 points.

This I would assume is the most frequently used method when deploying MW's. It proves to be very effective as long as you can keep the lone MW out of harms way. Another tip for this is to place him on height but just in moving range to be able to run to water in the event he'd need to clone! But when doing this, I refer you back to the first statement I made above.


Newb.


9 RotV - 4 SotM - 5 DDMS - 2 MarvelScape - 7 RttFF - 6 FotV - 5 VW - 4 TT - 4 TJ - 5 GC Xclusive - 6 FB's - 1,561 Figures - 7,147 Hexes - 174.24% Complete -
(All for just $4,000 BUCKS)

Reply With Quote
  #9  
Old March 27th, 2007, 01:59 PM
playa1's Avatar
playa1 playa1 is offline
 
Join Date: May 31, 2006
Location: IL - Champaign
Posts: 822
playa1 knows what's in an order marker playa1 knows what's in an order marker
The marro warriors are an excellent squad, but they are not omnipotent. I have had them win a game on more than one occasion, but I've also had them get wiped out really quickly. Just keep playing them and you'll find a time when they shine. And don't worry about all the tactics: in fact, I usually move and fire with them as a squad. four ranged attacks from height can be very effective, and because you can move and clone, you usually can reatreat with one of them out of range and go for a land based clone. This can get tricky, though and you often just let the last one die, rather than take a chance on cloning them.

They are a lot of fun, though. Especially if you take a full squad back from one warrior. It really annoys your opponent.

For instance, I used them in a recent game against an army of Anubian Wolves: They were very effective early on taking out two or three wolves from range on the first round. After I lost two of them, I kept one in water and sent the other in the thick of battle, but didn't use him much because I had bonding with my Sacred Band. After Parmenio was killed, though, I was down to one marro (and some Samauri Archers), and I put all my markers on the last Marro. By the time the wolves were in range, I had cloned my entire squad back and was taking shots at him from the water (4 spaces of water). That's when he got me, though, rolling a 20 for his unleashed fury, he tore up 3 of my 4 marros, and I decided it wasn't worth it to try to clone any more. I ended up losing the game when my two squads of samauri archers got whipped by his snipers. In any case, he worked really hard to kill those first three marros the first time, and it was great to see his face when I brought them all back to life!


Reply With Quote
  #10  
Old March 27th, 2007, 02:50 PM
Billtog's Avatar
Billtog Billtog is offline
GW Bush's
 
Join Date: August 7, 2006
Location: VA - Newport News
Posts: 3,879
Billtog rolls all skulls baby! Billtog rolls all skulls baby! Billtog rolls all skulls baby! Billtog rolls all skulls baby! Billtog rolls all skulls baby!
Send a message via AIM to Billtog
Be sure to note that if you want to use Water Clone, none of the Warriors can attack, and only ONE may clone that turn.

I am amazed to see that no one has misspelled 'marro' yet. Despite the fact that it is written on numerous cards, people still managed to get it wrong. In such a case, I will retreat, bewilderded, into the crawl space. I've seen everything from "marrow" to "moro" to even "omfg lolzor t3h m4220 lol!!"

I give each and every one of you a hearty pat on the back for displaying what used to be competence, which is now called intelligence.


Reply With Quote
  #11  
Old March 27th, 2007, 02:53 PM
Aldin's Avatar
Aldin Aldin is offline
Site Admin & Professional SideBoarder
 
Join Date: September 22, 2006
Location: TN - Nashville
Posts: 11,800
Aldin is a wielder of the Ban Hammer Aldin is a wielder of the Ban Hammer Aldin is a wielder of the Ban Hammer Aldin is a wielder of the Ban Hammer Aldin is a wielder of the Ban Hammer Aldin is a wielder of the Ban Hammer Aldin is a wielder of the Ban Hammer Aldin is a wielder of the Ban Hammer Aldin is a wielder of the Ban Hammer Aldin is a wielder of the Ban Hammer Aldin is a wielder of the Ban Hammer Aldin is a wielder of the Ban Hammer Aldin is a wielder of the Ban Hammer Aldin is a wielder of the Ban Hammer Aldin is a wielder of the Ban Hammer
Maybe someone can explain to me how cloning really works in a competitive game. In my experience, spending a turn marker to clone only puts me a turn behind whatever else I should be doing. Don't most of you find, as I do, that my opponent can usually kill 'em faster than I can clone 'em? Or, if they're behind the lines, that you lose more by spending a turn cloning than you gain from the potential extra fig(s)?

~Aldin, who can maybe, on a big map, in a good defensive posture, against an opponent without the ability to strike multiple units per turn, just possibly, see cloning as a good use of a turn marker


Aldin was Ana Karithon III...
on the BATTLEFIELD...

Reply With Quote
  #12  
Old March 27th, 2007, 02:56 PM
Billtog's Avatar
Billtog Billtog is offline
GW Bush's
 
Join Date: August 7, 2006
Location: VA - Newport News
Posts: 3,879
Billtog rolls all skulls baby! Billtog rolls all skulls baby! Billtog rolls all skulls baby! Billtog rolls all skulls baby! Billtog rolls all skulls baby!
Send a message via AIM to Billtog
Quote:
Originally Posted by Aldin
Maybe someone can explain to me how cloning really works in a competitive game. In my experience, spending a turn marker to clone only puts me a turn behind whatever else I should be doing. Don't most of you find, as I do, that my opponent can usually kill 'em faster than I can clone 'em? Or, if they're behind the lines, that you lose more by spending a turn cloning than you gain from the potential extra fig(s)?

~Aldin, who can maybe, on a big map, in a good defensive posture, against an opponent without the ability to strike multiple units per turn, just possibly, see cloning as a good use of a turn marker
That is an excellent point. In a tournament, I'm guessing these guys would lose some of their value. I suggest Me-Burq-Sa, or sucking up an extra 10 points to get my boys from Izumi.


Reply With Quote
Reply


Go Back   Heroscapers > Official Classic HeroScape > Heroscape Strategy Articles
Heroscape Strategy Articles: Heroscape Strategy Articles with discussions. Including Order Markers, Units, Game Play, etc.


Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off


All times are GMT -4. The time now is 05:38 AM.

Heroscape background footer

Page Layout/Style Options