| Home | Forums | Gallery | Downloads | Blogs | Events Calendar | Register | |||||||
|
|||||||||||||
| Official Units: Discussion of official HeroScape units | |||||||||||||
![]() |
|
|
Thread Tools | Display Modes |
|
#1
|
||||
|
||||
|
Marrow Warriors
Is it possible for one Marrow to stay back and clone, while others go and fight? Or do they all have to do the same thing since they are a unit?
Germund "We have arrived at an intellectual chaos." Aleksandr Solzhenitsyn Great trades with: Gypsy, Archiver, Just-A-Bill |
|
#2
|
||||
|
||||
Quote:
|
|
#3
|
||||
|
||||
|
Squads do not have to stay together, so it is possible to keep one back and let him clone.
The only thing that needs to be noted is that in order to clone, ALL of your Marro Warriors have to clone, which means no attacking that turn with any of them. |
|
#4
|
||||
|
||||
|
Would you pay 100 points for water clones..IF?
Would you draft the Water Clones if they were 100 points, but you could mix and match per turn? Some could clone while others attack in the same turn?
![]() I thought I was wrong once, but I was mistaken. |
|
#5
|
||||
|
||||
|
Re: Would you pay 100 points for water clones..IF?
Quote:
Quote:
|
|
#6
|
||||
|
||||
|
Re: Would you pay 100 points for water clones..IF?
[quote="Fuzzie Fuzz"]
Quote:
Quote:
![]() I thought I was wrong once, but I was mistaken. |
|
#7
|
||||
|
||||
|
Re: Would you pay 100 points for water clones..IF?
Quote:
To answer your question, yes. I would. Truly one of the weaknesses of the Marro Warriors is their inability to multi-task. However, this inability adds to their low-cost... though they are a great bargain at only 50 points. They would be so dynamic should they be able to divvy up their actions each turn. Perhaps TOO dynamic, even for 100 points...? ![]() .:: .H3X.™ | Click here to check out bloggy goodness! :: SotW 31 ::. "An out of print game is not unplayable. It is simply more treasured." |
|
#8
|
||||
|
||||
|
so you think more like 120 points for that ability? They would remain unique of course.
![]() I thought I was wrong once, but I was mistaken. |
|
#9
|
||||
|
||||
|
I think if they were made into commons they should be 70 points. Perhaps 80. The point value wouldn't come into play unless you drafted more than one squad.
As for the mix and match thing, I believe they would easily be 90 points if they could clone/attack mix and match. Not too much more than that, because let's not forget that they still have attack of only 2. I would accept 100, but I think 120 is too high. AT RISK OF SEEMING LIKE I AM HIJACKING THE THREAD (but I think the mechanic is similar, so here goes): In a similar vein, how much more would the Airborne Elite cost if the grenade special ability could be used one soldier at a time? I'm thinking maybe another 20 points for 130. It's good, but let's not forget that their main strength is in their 3 attack at range 8. "We meet again, Thunder God - only this time, it is ULIK who shall reign triumphant!" -Ulik, Troll champion, as Thor goes flying across the Troll King's chamber and through a cavern wall. "It is very bad when even the dice are affected by high charisma and low clothing." - Kalzazz on CriticalFumble.net
|
|
#10
|
||||
|
||||
|
that granade is useless most of the time. I think if you could mix and match they would be worth 115 points.
As for the marrows...mixing an matching thier abilities is a huge advantage. One could be like the queen and just keep generating as the other 3 keep going out to kill. Sit one in a puddle, and you have a endless supply of ranged attackers to keep going out and attacking every turn. 120 points would be more like it. As for marrows being common. If they were, you would have to make them 150 points...minimum. Otherwise they would dominate anyone. I can kill charos 1 on 1 with marrows 100% of the time. With just one squad. Imagine what you could do with 5 or 6 squads? ![]() I thought I was wrong once, but I was mistaken. |
|
#11
|
||||
|
||||
|
Quote:
"We meet again, Thunder God - only this time, it is ULIK who shall reign triumphant!" -Ulik, Troll champion, as Thor goes flying across the Troll King's chamber and through a cavern wall. "It is very bad when even the dice are affected by high charisma and low clothing." - Kalzazz on CriticalFumble.net
|
|
#12
|
||||
|
||||
|
Quote:
Send three out, hold on back in a water space should there be one. Still have four. Attack with three. Chill with one. Still have four. Two go down. Now have two. Attack with front one. Clone with Warrior in the starting zone. Now have three. Last MW out in front goes down. Now have two. Both remaining Marro Warriors respawn. Now have four. Step and repeat. Obviously, that is a simple BEST case scenario. But still, holding one back would be an essential strategy could a player designate what MW does what during their turn. Maybe 120 is correct... ![]() .:: .H3X.™ | Click here to check out bloggy goodness! :: SotW 31 ::. "An out of print game is not unplayable. It is simply more treasured." |
![]() |
|
|||||||
| Official Units: Discussion of official HeroScape units | |||||||