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#37
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Re: Valley War II: Bidding War; Modesto, CA, July '12
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~Z P.S. If you're willing to leave bright and early, I can pick you up. I was planning on stopping for a breakfast buffet in Tracy. |
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#38
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Re: Valley War II: Bidding War; Modesto, CA, July '12
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On armies.... since wave 15 is coming "real soon now"(tm), I'm putting off submitting armies until it is available. I want to make a death knights and skull demons army (I playtested them, and I really think that'll be fun), and a nicholas esenwein and thralls army, but I want to see the new thralls. Plus, something built around the new skeleton unit could also be worthwhile. But, until those guys are out, I won't know what the armies will contain exactly (since I know the points on the skull demons changed since I tested them). Oh, and because they're fun, I'm putting the vulcanimech incendiborgs in an army. I have no idea what else will be there, but it's coming. Just you wait. Actually, just you watch, when the wave is released, I'm going to come in here and submit an army for each wave 15 unit. Be ready for it. (No, this is not cult of the new, I just figure this'll let people that wouldn't normally get to play these guys try them out if they want to). Hrm, on that subject, I'm going to come back and submit some armies starring all of the wave 14 and released SoV figures, just to be silly. If they're not used, well, that's ok too. Zombie fun: Zombies x4 Zombie Hulk x2 Major Q10 OR Krav Maga Agents and Marro Warriors Total: 510/(18 OR 23) WTF? Werewolves and archers?: Van Nessing Werewolf Lord x2 Tagawa Samurai Archers x2 Total: 515/11 I think I'll save the rest of the wave 14 units for later, there's just two armies with them. TL;DR: I put a lot of thought into my posts. Please read them before responding, even if they seem long. I try to make my posts useful and worth the time. Like NERVs? Try my new app! - My customs |
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#39
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Re: Valley War II: Bidding War; Modesto, CA, July '12
Some long compiles occupying my day, so have some more c3v/sov armies:
Gorillas!: Zaeus Nakita Agents Gorillanators x2 Ice Troll Berserker Total: 515/11 Lizards!: Zogross Hardscale Greenscale Warriors x2 Nilfheim Heirloom Total: 515/10 Deathwalkers!: Deathwalker 8000 Deathwalker 9000 Warden 816 Zettian Infantry x2 Dumutef Guard Total: 515/11 Angels of Death: Tyrian Atlaga Sentinels of Jandar x2 Concan Otonashi Total: 510/10 Now back to work. I think at least some of those would be fun additions to the pool. And yes, I picked basically the largest filler I could find once I had built the "core" of the army. Except the Dumutef, I thought that one was thematic. TL;DR: I put a lot of thought into my posts. Please read them before responding, even if they seem long. I try to make my posts useful and worth the time. Like NERVs? Try my new app! - My customs |
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#40
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Re: Valley War II: Bidding War; Modesto, CA, July '12
On the subject of the Wave 14 units, I accidentally ordered an extra figure for Haduc. So I'd like to offer that into the prize pool: 1 Haduc unit with card.
~Z |
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#41
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Re: Valley War II: Bidding War; Modesto, CA, July '12
Might as well throw out an army for my own event
Heroes Beware Minions x3 Atlaga Zetacron Guilty 510/13 Quote:
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Anyone else have any thoughts on any of the armies posted so far? Quote:
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#42
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Re: Valley War II: Bidding War; Modesto, CA, July '12
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~Z |
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#43
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Re: Valley War II: Bidding War; Modesto, CA, July '12
I have Venocs x5 (6?), plus a squad of EOV as well, sooo, yeeaah. We'll be good on the Frenzy Front.
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#44
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Re: Valley War II: Bidding War; Modesto, CA, July '12
Tyesheron and I are going to try to get a group of my oregon buddies to be available to come down...
My suggestions: Warforged Soldiers X3 Siege Heirloom Zetacron 510 points/13 Hexes Marro Rise! 3x Marrden Hounds Su-Bak-Na Marro Warriors 480 Points/24 Hexes Last edited by William099 : April 20th, 2012 at 04:18 AM. |
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#45
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Re: Valley War II: Bidding War; Modesto, CA, July '12
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Speaking of, I just thought of an unusual situation.... zombies vs marro (with hive, or dividers). Either or both of these matchups could be painfully long, given both armies have such a good ability to regenerate. I think I'm going to go play this matchup sometime, just to have some fun with it. Oh, and I'll come up with some more armies later. When I have more time to process what I want to do with them. TL;DR: I put a lot of thought into my posts. Please read them before responding, even if they seem long. I try to make my posts useful and worth the time. Like NERVs? Try my new app! - My customs |
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#46
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Re: Valley War II: Bidding War; Modesto, CA, July '12
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Or what about Air Elementals? They will protect you're range-proof units from melee, while keeping the OM juggling in your original vision, and a nod towards your original filler.@William099-Awesome! The more the merrier. @personwholives-Copy, and copy. I'll leave the DW army, and I'll update the Zombies. |
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#47
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Re: Valley War II: Bidding War; Modesto, CA, July '12
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I'll take care of the Haduc army for personwholives: Wave 14 Elves Ulginesh 150 Arkmer 50 Chardris 90 Haduc 100 Kyntela Gwyn 20 2x Warriors of Ashra 100 510/12 Would have preferred Jorhdawn or Morsbane in place of Chardris, but that put it over the limit. ~Z Last edited by cmgames : April 20th, 2012 at 03:33 PM. Reason: Added Elf army |
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#48
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Re: Valley War II: Bidding War; Modesto, CA, July '12
I think you guys are over looking a few elements how about
Air Elemental x2 Earth Elemental x3 Fire Elemental x4 Water Elemental x3 Kurrok the Elementalist 515pts/13hex this would be fun and competitive and good on all maps. |
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