| Home | Forums | Gallery | Downloads | Blogs | Events Calendar | Register | |||||||
|
|||||||||||||
| Maps & Scenarios: Battlegrounds and scenarios | |||||||||||||
![]() |
|
|
Thread Tools | Display Modes |
|
#37
|
||||
|
||||
|
Re: caps' maps - updated 5/14
Quote:
C3V: The Legacy of Classic 'Scape: Welcome to the C3V Public Playtesting Books of Index Viegon's & Family's Classic Customs: HERE Viegon's & Family's Tournament Style Maps: HERE Viegon's & Family's Battlefield Vidoes: HERE |
|
#38
|
||||
|
||||
|
Re: caps' maps - updated 5/14
I have created a HeroSkype version of Reset.
Spoiler Alert!
Quote:
EDIT: I just realized that I never put the latest version of Reset up here, although I submitted the correct one to the map contest. Reset ![]() Last edited by capsocrates : May 26th, 2012 at 09:51 PM. Who calls the shots Oklahoma NHSD Tournament Continuing Classic Heroscape: C3V - SoV My Maps - My Customs - My Trade List - My C3VRP Precedent and Compatibility in Custom Design |
|
#39
|
||||
|
||||
|
Re: caps' maps - updated 5/14
Quote:
As to your other point, yes, just remembering the numbers helps count them out; and that's what I used. My suggestion to color the startzones was just that: a suggestion. It works well enough without it. C3V: The Legacy of Classic 'Scape: Welcome to the C3V Public Playtesting Books of Index Viegon's & Family's Classic Customs: HERE Viegon's & Family's Tournament Style Maps: HERE Viegon's & Family's Battlefield Vidoes: HERE |
|
#40
|
||||
|
||||
|
Re: caps' maps - updated 5/14
This is a semi-new map I'm working on. I'm calling it "Reset the Swamp."
Here are the build instructions. ![]() ![]() Last edited by capsocrates : June 7th, 2012 at 12:18 AM. Reason: added build instructions Who calls the shots Oklahoma NHSD Tournament Continuing Classic Heroscape: C3V - SoV My Maps - My Customs - My Trade List - My C3VRP Precedent and Compatibility in Custom Design |
|
#41
|
|||
|
|||
|
Re: caps' maps - updated 6/6
Hi capsocrates,
I don't usually comment on other people's maps, but thought I'd share a thought when I saw your latest offering. Both of your entries in the recent map contest fared better than mine, so I wouldn't take issue if you dismissed it. But I think you should re-assess how you've used the road tiles here. Road is particularly useful in increasing the threat range of melee units. It allows them to cover more ground in a turn, and more effectively engage ranged units (especially ranged with height). With your current version of Reset the Swamp, I'm not sure if any units could take advantage of the extra moment that the road offers. So I think you are leaving something on the table with how you've used the road tiles, and it's an element that could otherwise improve game-play on the map. Again, not trying to criticize. Just thought I'd share my first reaction and give you something to think about. Cheers, ~tgx |
|
#42
|
||||
|
||||
|
Re: caps' maps - updated 6/6
Quote:
I will consider using the road for forward movement after I've played on it some, but I think that might detract from the integrity of the map as I intended it. Thanks again for the feedback! Last edited by capsocrates : June 7th, 2012 at 07:44 AM. Reason: *and in Basketball Who calls the shots Oklahoma NHSD Tournament Continuing Classic Heroscape: C3V - SoV My Maps - My Customs - My Trade List - My C3VRP Precedent and Compatibility in Custom Design |
|
#43
|
|||
|
|||
|
Re: caps' maps - updated 6/6
Quote:
Also, I'd encourage you to try and include the road tiles in a way that enhances the map, rather than just dropping them. Using just the trees is a total waste of that expansion in my opinion. Follow-up: I went and dug up an old thread from Velenne where he outlined his views on advanced map-making. I'm not sure I agree with everything he said, and the requirements (and materials) of tournament maps have advanced since then, but it was one of the first "theory" threads that influenced me. It's here if you are interested. Cheers, ~tgx Last edited by tannergx : June 8th, 2012 at 12:42 AM. Reason: Updated with an oldie but goodie... |
|
#44
|
||||
|
||||
|
Re: caps' maps - updated 6/6
Quote:
![]() Or, slightly modified, more like this? ![]() Last edited by capsocrates : June 8th, 2012 at 12:43 AM. Reason: This map gets fatter with each iteration. I don't think these versions with the road will even fit on my coffee table. :-P Who calls the shots Oklahoma NHSD Tournament Continuing Classic Heroscape: C3V - SoV My Maps - My Customs - My Trade List - My C3VRP Precedent and Compatibility in Custom Design |
|
#45
|
|||
|
|||
|
Re: caps' maps - updated 6/6
Quote:
In my view, and as a simple rule, the more I can make road adjacent to the desirable high ground, the more likely my map will be balanced for range vs. melee. But, like all simple rules, there are exceptions and caveats (for example optimizing LOS blockers is something that needs to also be factored). Lastly, I updated my last post with a theory thread from Velenne that I think you might find interesting. And if so, you should look for MadWookie's map-making blog posts, read Dignan's comments about his own maps, and just read through the BOV reviews for more tips and nuance about material optimization and map-balance. Those guys are the masters afterall. Cheers, ~tgx |
|
#46
|
||||
|
||||
|
Re: caps' maps - updated 6/6
Quote:
Who calls the shots Oklahoma NHSD Tournament Continuing Classic Heroscape: C3V - SoV My Maps - My Customs - My Trade List - My C3VRP Precedent and Compatibility in Custom Design |
|
#47
|
|||
|
|||
|
Re: caps' maps - updated 6/6
Quote:
I like Mulberry Bush. Nice use of negative space. I will have to try it out. |
|
#48
|
||||
|
||||
|
Re: caps' maps - updated 6/6
Quote:
Who calls the shots Oklahoma NHSD Tournament Continuing Classic Heroscape: C3V - SoV My Maps - My Customs - My Trade List - My C3VRP Precedent and Compatibility in Custom Design |
![]() |
|
|||||||
| Maps & Scenarios: Battlegrounds and scenarios | |||||||
Similar Threads
|
||||
| Thread | Thread Starter | Forum | Replies | Last Post / Vote |
| caps' customs - 9/9/12 - edits and additions in OP | capsocrates | Custom Units & Army Cards | 71 | January 16th, 2013 01:15 AM |
| Maryland Multi-player Madness Post tourny thread | clancampbell | Events | 8 | May 26th, 2010 11:41 PM |
| RELOCATED Maryland Multi-player Madness May 22nd! | clancampbell | Events | 78 | May 23rd, 2010 05:53 PM |
| New Player, 3 player maps? | Murfenator | Maps & Scenarios | 3 | March 29th, 2010 09:37 AM |
| 8 Player Maps | Nadi | Maps & Scenarios | 3 | August 22nd, 2006 05:03 PM |
| Thread Tools | |
| Display Modes | |
|
|