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| Comic Hero Custom Creations: Any comic book customs and the discussions surrounding them | |||||||||||||
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#1
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Minimoose38's Marvel Custom Thread
Here are my Marvel Customs!
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#2
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I like the concept of Swoop Attack, though I'm not sure how official the wording sounds. I don't have any specific advise for that just now, but it's something to think about.
Move 8 is realllly fast. I realize he's a flier, but is he *that* fast a flier? I'd consider moving him down to 6 or 7 move, as the stealth flying is already going to make him very mobile. Can you explain what you meant by the Sky High power? I'm really not getting it at all right now. C3G can be played with official Heroscape, but it's not recommended.
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#3
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Thanks for the quick response IAmBatman.
I guess moving his move down to 7 would be okay. I just said 8 becuase moving fast is pretty much all Vulture can do. I tried to make Swoop Attack as simple as possible and as clear as possible. Any other wording suggestions are welcomed. And the Sky High power is basically he doesn't "land" like other Flyers do. He stays in the air so melee cant hurt him. You have to blast him out of the air. |
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#4
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Thats a tough one to word, I know because I have tried it before. The best way that anyone could figure out to word such an ability is with a counter, such as is used with my Roc. Hope this helps.
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#5
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Quote:
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#6
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Well the game mechanics of the Sky high power wasn't that he didn't land, it was more of a defensive power so that melee guys like Hulk couln't reach him. Him not landing was just my thinking behind it.
Think of it visually like this: Vulture is standing like any other flying hero. Enemy Hulk moves up to him. Vulture flys straight up out of Hulk's reach. Hulk can't hit him so Hulk attacks a different adjacent guy. Vulture lands. Now you are not supossed to physically do this butthat was my thinking behind it. Having an adjacent range unit be able to hit him though would make sense. EDIT:I might change Sky High to "Vulture cannot be attacked by normal or special attacks with a range of 1. If a figure has Flying or Stealth Flying they are unaffected by Sky High and may attack Vulture normally." Would that fix it? Also, what does everyone think on the point cost? |
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#7
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I think the best wording for that might be that
Quote:
C3G can be played with official Heroscape, but it's not recommended.
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#8
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Plus it makes the assumption that he can fly up to avoid any attack in time, regardless of stats or dice rolls. That can be pretty powerful if you can dodge certain attacks with 100% certainty. Not that it's unheard of, though.
When I made my Vulture custom, I ran into the same problem of "what can he really do???". I decided pretty much nothing and made him an 80 point figure. We've play tested him several times and he's just a good filler when you need a few more points to complete your army. I mean, come on...he's just an old man! |
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#9
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But ... but ... he has wings! And the vicious power of a vulture! :P
C3G can be played with official Heroscape, but it's not recommended.
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#10
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Okay, he's an old man ... with wings.
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#11
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Don't the wings technically give him superstrength too? I thought I read that once. If so, he needs an "S".
But, yeah, he probably doesn't deserve the power level he's got on this card. Maybe instead of sky high, he should have some sort of D20 based evasion power to go with his airborne agility? C3G can be played with official Heroscape, but it's not recommended.
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#12
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Originally, he could just fly and that was it. Later enhancements to his harness gave him some extra strength, but I don't think it was at "super levels". Nowhere near Spider-Man, for example. I think it made him as strong as a very fit, young man.
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| Comic Hero Custom Creations: Any comic book customs and the discussions surrounding them | |||||||