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#1
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Knights of the Daystorm - Design Thread - 100% complete
This project is complete. Please direct new questions and comments to the release thread HERE. CAPTAIN'S LOG STARDATE 1/22: The enigmatic 'truth' has placed this thread on the front page of Scapers! I'm very excited! I'd like to welcome all you folks visiting this thread from the link provided. Below is a brief overview of what this campaign entails. Relevant links are also below. Please note that this project is unfinished and needs you to get us the rest of the way home! If you get a chance to play through any or all of KotDS, please let me know what you think and I can make improvements accordingly. Here's a placeholder for what I'm planning. It will also serve to motivate me to test and complete it and provide regular updates.
Download these first! You'll need them to play. Game Guide in PDF format. Player's Campaign Status Tracker Water Dungeon ![]() Fire Dungeon (Runa's Riddles HERE) ![]() Air Dungeon ![]() Earth Dungeon ![]() Sanctuary ![]() Last edited by Velenne : March 25th, 2010 at 01:36 PM. || My Maps Review Blog || My Maps Thread || My Marvel Customs || Knights of the Daystorm || [/center] |
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#2
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Re: Knights of the Daystorm - custom 5-part campaign
This seems like a fun epic game, and I'm glad you've taken the placeholder this early, since I've been eager to try out an epic campaign- or at least see one- since DnD was first revealed.
Good luck with the story, first off. I'm sure that's going to a huge part of the campaign, but it'll probably be hard to nail. As a young writer, I'll be eager to see how you tie this in to the game (or, well, copiously edit your spelling and grammar The converting idea also sounds intruiging; I feel most eager to see how you pull that off. Sounds like you're taking a bit of inspiration from Fire Emblem. I'll be watching this space, and probably be giving out quite a bit of +rep. Funny, I haven't actually posted in the main forum for a while. Shame; I really need to get back into 'Scape. |
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#3
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Re: Knights of the Daystorm - custom 5-part campaign
Thanks for the kindness, Vilsara! I look forward to your feedback!
Here's a bit more of what I have so far. I think the story in particular can be tightened up.
|| My Maps Review Blog || My Maps Thread || My Marvel Customs || Knights of the Daystorm || [/center] |
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#4
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Re: Knights of the Daystorm - custom 5-part campaign
Working list of draftable heroes:
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|| My Maps Review Blog || My Maps Thread || My Marvel Customs || Knights of the Daystorm || [/center] |
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#5
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Re: Knights of the Daystorm - custom 5-part campaign
Custom Treasure Glyphs and Traps. I plan on using very simple d20-based treasure and trap tables.
Quote:
Last edited by Velenne : December 21st, 2009 at 02:22 PM. || My Maps Review Blog || My Maps Thread || My Marvel Customs || Knights of the Daystorm || [/center] |
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#6
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Re: Knights of the Daystorm - custom 5-part campaign
These are really awesome ideas! But, how many sets will it take to make a single dungeon? And how many for a single room? Because this sounds really fun, but I would rather not have to take apart and build a new map every time I finish a room.
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#7
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Re: Knights of the Daystorm - custom 5-part campaign
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I'm not really operating within a set limit. I can tell you that I have 3 of every terrain set so i'll certainly never go above that, but you should be able to build the entire dungeon within those parameters easily. In other words, I'll never use more than 3 of a single set (more likely 2) during the construction of any dungeon. The rooms themselves will therefore be smaller skirmishes. || My Maps Review Blog || My Maps Thread || My Marvel Customs || Knights of the Daystorm || [/center] |
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#8
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Re: Knights of the Daystorm - custom 5-dungeon campaign
Earth Key
Toril 4 Rooms, 3 Treasures Room 1 - Another adventuring party awaits the Knights in these ruins. The group proposes a contest. Pair off members of each party (DM's choice). If the Knights number more than 4, the remainder wait on the sidelines. The combatants fight 1v1 and if the Knights can win any 2 contests, the other party will agree to let them go first and can be recruited in later dungeons. Refuse, and you must fight them all at the same time. Room 2 - This swamp is inhabited by a clutch of Feral Trolls. The trolls might easily surround the Knights but the terrain may have a few defensible positions for wary adventurers. A Vorpal Sword rests half-buried in the muck in the open as bait for the foolhardy. Room 3 - Pelloth and his drow mercenaries are in the middle of a ceremony in which he hopes to gain enough power to destroy the black dragon himself and claim the Earth Key. Each unwitting drow he manages to sacrfrice will bolster his stats. In a discarded sachel the party can also find several wizard scrolls. Room 4 - Though young, Othkurik has had enough time properly trap its lair against intrusion. The party must contend with these traps while defending against the creature's acid spit and enhanced maneuverability. Earth Key - +2 Defense. Also, once per dungeon the owner may declare him or herself to be immune to all attacks and damage for the remainder of the current round. During this round, the owner cannot move. || My Maps Review Blog || My Maps Thread || My Marvel Customs || Knights of the Daystorm || [/center] |
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#9
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Re: Knights of the Daystorm - custom 5-dungeon campaign - 75
Velenne, I'm following this w/ intent...
I noticed in the Fire pdf you mention the riddles... Have you thought of those sample ones yet?...just curious. Great setups |
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#10
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Re: Knights of the Daystorm - custom 5-dungeon campaign
this looks completely awesome! Too bad it sounds like you need a lot of terrian for this and i dont have it! But sounds fantastic!
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#11
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Re: Knights of the Daystorm - custom 5-dungeon campaign
Quote:
|| My Maps Review Blog || My Maps Thread || My Marvel Customs || Knights of the Daystorm || [/center] |
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#12
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Re: Knights of the Daystorm - custom 5-dungeon campaign
Velenne this is good stuff. I especially love the riddle mechanic. In the past I have put little 'in-game' type of allusion riddles into scenarios that were necessary to solve in order to find 'hidden' item glyphs.
Great minds think alike I suppose... because when I first saw the DnD terrain I had this image of a Lavadungeon/Swampdungeon/Roaddungeon combo w/ respective Fire/Water/Ether item glyphs to be recovered from each room. I think I posted those jpegs that in my last map thread. Though mine are Talismen not Keys and my map is cohesive, w/ just one room per theme, one map, not a campaign. Anyways...Great work, I will follow this thread w/ enthusiasm... ;thumbsup: |
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| Dungeons and Dragons Scenarios: This is the place to put all of our D&D adventure type scenarios. Come here when you want to browse user submitted adventures. | |||||||
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