The core of a Primary Fusion Reactor on Alpha Prime has recently been the target of an enemy attack. Many systems are in disarray, but the turbolifts have fortunately remained online. As rescue bots swarm into the area, they discover the invaders have laid a trap for them!
Build Notes: Pretty straight-forward stuff here. There are lot of road tiles and bridges but you can easily make do with other types if you've got some paperclips handy. Otherwise, it's built with 2 MS, 2 VW, and 4 Road sets.
Setup: Starting zones are the road tiles on the first level.
Use the following rules in lieu of normal rules for Road tiles:
-Turbolifts: If your figure's entire move consists of road (and castle) spaces, including the starting space, that figure gains the Flying ability for the duration of that move. Normal Flying rules apply. If your figure already has the Flying or Stealth Flying ability, it gains 3 additional spaces to its move.
-Steam Glyph: the Glyph of Brandar (Artifact) is considered the Steam Glyph. While any figure is on this glyph, line of sight is effectively blocked for all non-adjacent figures. The steam only applies to figures sighting from below the 10th level of the map. Figures sighting on the 10th level and above (in other words, figures on the walls), are not effected by the Steam Glyph but still cannot see figures within the steam below.
-Castle Doors: These are not used for this scenario.